You leave Darden and head into the foothills of the Liskam Mountains. Kendrick drew for you a rough map of the area. The way is straightforward. You are to stay on the main path—the trees are marked with red circles—and cross the bridge at Webden Gorge. From there, take the right-hand path through until you reach the triple valley of Samedan where three mountains meet. Horath lies a quarter of the way up the northernmost mountain, Selathir which has kept its old Elven name (high-protector). To the east is Casqueren (herald-forgotten-shackles); to the west, Yanaleath (bridge-distant-eternal).
The snowing has slowed down some and the forest is quiet except for the crunching of the flakes underneath your feet. Every so often, there is a large boom as snow slides off a tree. The snow impedes your way, but not as much as the small party of kobolds you spotted up ahead. They must be trying to reach Darden for food. You easily defeat the 6 kobold warriors and continue on your way.
When you reach the Webden Gorge, all you can see is a pile of snow where the beginning of the bridge should be. Digging into the snow reveals the brunt stumps of the supporting posts. The bridge has been brunt down. Webden gorge is a deep crevasse in which the Webden river runs; it is about 500 feet wide. You decide not to risk trying to cross the gorge, especially with the current weather, and look for another pass. One of your group remembers hearing of another bridge two or three miles downstream.
The snow slows your progress, but you manage to reach the, importantly stone, bridge and cross safely. As you are making your way back upstream, you notice a small cabin visible from the path through the trees. You see smoke curling up out of the chimney and can smell the wood fire. As sunset is approaching, it seems like an ideal place to seek shelter. Walking to the cabin, you notice that the front door is open and two of the three hinges are broken. There are also claw marks engraved deeply into the inside face of the door. A quick search for tracks comes up empty; the snowfall and the wind have obscured them. The cabin itself is a wooden structure and is typical of the area. There are three rooms: an upstairs bedroom, a kitchen, and a dining room. The cellar below is small, dark, and completely free of monsters. In fact, it is well stocked with dried meats, grains, beer, and oil. Everything inside the cabin seems in order and strangely contrasts the state of the front door. Above the fireplace is a Heavy Crossbow +2 and a handful (10) bolts. In the background, wolves howl. As you settle in for the night, the howling grows louder and nearer. I hope you boarded up that door.
The howling disappears with the coming of the dawn. Snow is still lightly falling, but perhaps a little less than yesterday. Exiting the cabin, you see numerous pawprints around the cabin and in the surrounding woods. Eager to get away, you continue upriver. After a while, you see the other side of the burnt out bridge. From here, the path splits, and, mindful of your directions, you take the right fork. This fork leads through a U-shaped glacial valley that is, indeed, looking very glacial. Near midday, you enter the triple valley of Samedan. It would be impossible to miss. Even through the snow drifts, there are prayer flags and statues. Actually, you think it has stopped snowing here, although the wind has picked up. Orienting yourselves, you determine which mountain is Selathir. Sure enough, you think you can make out the town of Horath, nestled in its slope. By nightfall, you reach Horath.